47-0 is quite something!
yvw Ubluntu! And yes, even on my very lowend laptop I was pleased with the performance. Network latency much improved - and server processing times came down substantially. Hurrah and Huzzah!
Strangely, I have a feeling that was intentional - though TC can confirm. I think he was trying out reflectivity in WebGL, and so the surface of the carrier, up close, is set to reflective (so you see the starmap).
Afterburners will change to have an acceleration curve as one of their parameters, which should smooth out this artifact.
Yeah, the starmap and the planets are quite hefty img files, so they can take a bit of time to come in. In the full game, this will be pre-loaded and cached in advance of rendering.
Was that the same reflectivity thing IAMAGEEKYEY noticed?
Many thanks everyone - we got a ton of very useful server telemetry from that test.