That was quite a match! There were several great players on red team (dorkhero, IAMAGEEKYEY, and myself) against what I think was blue team's numerical advantage. In the end, red finished with twice as many kills.
With the regen nerf, I found that it's much easier to finish off targets. I found myself sniping quite a few kills at moderate to long range!
I tried very hard to go immortal on this match. It was probably only possible thanks to a crash I had not long before defense force showed up. Again I decided to do hunter mode, and exclusively went for player kills.
I'm still finding it really easy to trip people up by throttling down. I don't know if this will be less effective once people start paying more attention to speed. There's really very little reason (while on the offense) to run around at maximum speed. You can stay on a target much better if you're going slower than them. Strafe can be used to make fine tuned adjustments. If your target boosts, throttling back up will get you back in effective range before they realize they haven't lost you.
I still think it's kind of backwards that going as slow as possible is an attack maneuver. The changes to acceleration and deceleration are really nice though.
I didn't notice any reflections what so ever. But I did notice my framerate was struggling a little more than usual.
Unfortunately, this might be the last match I get to participate in. With the daylight savings time hitting tomorrow and a work schedule change later this month, the matches will start at 1PM when I have to be at work 2PM. Technically half an hour is enough time to get to work, but I likely can't stay for the whole thing or get videos out effectively.
Video sometime this week or early next week!